

Mass Effect 2's companions were infinitely more memorable than the first game (except Wrex, of course) and Fallout New Vegas has a cult following well beyond either the third or fourth installments of that series.


The first Pillars of Eternity felt like a setting and system in search of a story, while Pillars 2 focusing on the metaphysics of godhood combined with the complications of colonialism made it shine. Knights of the Old Republic was a pure Star Wars heroic adventure, where KOTOR 2 was a darker, more complex deconstruction of what Star Wars mythology means. (Not to mention general improvements in graphics, balance, and interface.) The key distinction tends to be that the original games are generalized, proof-of-concept, and the sequels are more specific and specialized, leaning into particular elements of the systems or settings to more fully examine them. In the history of story-focused RPGs, sequels are almost always more complicated and usually more interesting than the original games they follow.
